
As for the final one, towards the middle of the map there will be a flower that resembles the keys themselves that you can slam. Players can get the jumping one by using the spider rune, with the second being hidden under a breakable floor (use the ram). For most, the journey will likely begin when players see the odd flower behind a jumping puzzle or when they come across the doors preventing access to a blueprint. The garden keys are a fantastic example of hiding the solution in plain sight. To further aid you, the video below will give you an idea of what the correct order sounds like. I strongly suggest trying to, if nothing else, figure out some of the order, since there are a total of 24 possible solution and simply knowing the first or last is enough to decrease it to 2. In this case, the bells, which can be rung, need to be hit in a specific sequence in order to unlock the key.
#DEAD CELLS WALKTHROUGH HOW TO#
The clockwork key is a great example of having all the pieces but possibly never figuring out how to use them. Said room will also unlock the path to another blueprint, both of which are shown in the video below. This can be used to open the gate on the far right on the surface. Eventually you should come across one and sooner or later said secret will yield the key. What you need to do is, when you open the doorway to the underground section of the graveyard, start looking for a secret in one of the walls. The Architect’s Key is one of the easiest to find, though it’s very easy to overlook it. With this in mind, this guide will tell you how to locate all the hidden keys in Dead Cells.

This holds true for the biggest secret in Dead Cells, something that is shockingly more complex than it seems, and really most of the special keys. Even though I knew there was something special about that room and there was something I needed to do, it took a while to find the solution. Also, remember that unlocked weapons become a part of the drop and shop pool, so being selective while bringing blueprints to life will make better weapons consistently available.For me, one of the most frustrating things in Enter the Gungeon was opening the path to the second hidden area. You can't go wrong investing in general upgrades for health, gold, or starting weapons first. Sure, there’s some interesting stuff available, but nothing’s worse than spending hard-earned cells on a sword with complicated status conditions outside of your playstyle. Related: Every Weapon Aspect In Hades, RankedĬell spending can be fraught with uncertainty too as The Collector plies numerous unlocks at once. With gold, it’s important to remember the age-old idiom: “You can’t take it with you,” but if you're not completely sold on a weapon it's better to save it for later.

The options for gold are plentiful and every weapon or skill looks useful when you’re carrying a rusty sword. While gold will predominately affect individual playthroughs, cells are spent improving the quality of future lives. Like social media ads and Las Vegas shopping outlets, the isle in Dead Cells is littered with shops, kiosks, and vendors eager to part you from your newly acquired riches.
